

UNITY HIDE ICONS IN GAME ANDROID
If you are using a different version of Android Platform Tools you will need to change the 29.0.5 version. adb logcat -s Unity PackageManager dalvikvm DEBUG If anything goes wrong on Android device you will need to see it logs, to do so, you can use adb logcat:Ĭd /usr/local/Caskroom/android-platform-tools/29.0.5/platform-tools/ Extra tips and tricksīelow a list of tips and tricks for non-common scenarios. Learn more about then on plugin GitHub page.
UNITY HIDE ICONS IN GAME CODE
Now we have the basic setup done, we need to write some code to test it on an Android device:Īdd the script above to a game object in the scene, build and run the game on a Android device. Remember to remove the SHA-1 prefix, if you copied it together. Paste the fingertip on the field SHA-1 certificate fingertip and save it. In the Google API console, select your game on the top dropdown, then go to Credentials menu and edit the OAuth 2.0 Client IDs. Then go to your OAuth credentials on Google API console.

Now you need to copy your SHA-1 fingerprint of your Upload certificate from App signing section. Go to Google Play Console on App Signingsection and use the option App Signing by Google Play One thing can be a little confusing is about the certificate fingerprints.

UNITY HIDE ICONS IN GAME INSTALL
To install the Google Play Games Plugin for Unity, you should follow the steps in Plugin Installation and Android Setup sections. I found empirically that test achievements that did not have an icon set on the Google Play Console did not show the standard Google Play Games UI when unlocked and were automatically locked again about 1 hour after they were unlocked. In the Game services section open the Achievements menu and add some achievements. Then go to the Services & APIS menu, after enter on the Google Play game services.įill only the required information for test, then go to menu Linked apps and link it to your game on with the app on Google Play Console. Configuring the game on Google Play Consoleįirst of all you need to create the game on Google Play Console as any other game and make an app release (an Internal test track already works). When you use it on a real platform, you will need to use some plugin that implement those interfaces, in the case of Android this job is done by the Google Play Games Plugin for Unity. It provides a unified interface to different social back-ends, such as GameCenter, and is meant to be used primarily by programmers on the game project. The Unit圓D has a code interface for questions regarding social features in games, these interfaces are called Social API. In this post I will list some tips and tricks that I learned while using the Google Play Games Plugin for Unity.
